We have always been developing tools as an extension of the self to become "more efficient" and "better". But with the rise of autonomous and robotic systems, technology is also perceived as something "other" and as a proactive counterpart. Instead of controlling we start to “co-operate” with technology. In our coexistence, we ascribe almost human qualities, emotions, and liveliness to our technical counterparts, but the rational machine is something else. But how might these things be designed if they evolve from passive tools to proactive and even social things? How can we shape their "thingness" beyond naïve human imitation to overcome an anthropomorphic design approach? Using examples from design education and research, the talk focused on embodied interaction with robotic things in-between the physical and the non-physical, the rational and the irrational.
As part of IxDA Education Summit 23 educators, learners, practitioners, and businesses were brought together to share thought-provoking presentations, participate in hands-on workshops, and engage in panel discussions about the potential developments and possible future of interaction design.
all talks 👉 https://vimeo.com/showcase/10565764
Hosted and organized by IAD Interaction Design (Prof. Jürgen Späth), Zürcher Hochschule der Künste.