2021
Michelle Benthin
Johanna Pucher
Oliver Quiring
Katharina Schneider
Marina Schwarz
Nadja Troscheit
Andreas Wimmer
Tara Winkelmann
Prof. Andreas Muxel
Elias Naphausen
Team project in Interactive Media
Nowadays we have many different communication devices at our disposal. Their focus lies mainly in the effective delivery of information which leads to the loss of interpersonal aspects regarding emotional communication.
In the form of two corresponding artifacts, Teleflirt offers four unique ways to enable emotional communication between two people over a long distance. Unlike in a video call, you can´t see or hear each other. Instead, the users become more aware of each other's presence through more subtle methods, which get neglected in a conventional call. To do this both users interact with one of the artifacts of the same type.
TELLETTER creates and sends a letter by recording one's own voice. It consists of two mailboxes, at each of which a message can be recorded by voice, which is then sent to the counterpart and printed out there as a message on a paper. The focus of the work is on converting the immaterial expression of affection into something physical that can be kept as a memento.
PATHFINDER enables communication between two users in the form of a drawing and searching game. User A can send an image drawn over the artifact to User B. User B in turn can use a second artifact to make the image visible to himself. In the course of the interaction, both users should receive a physical copy of the image or message on tracing paper, which can be kept as a memento. One become the drawer and one the guesser.
With DOOR TO DOOR togetherness can be perceived over distance in order to make lonely moments more sociable. Via a miniature door, the soundscape of a chosen person can be brought into one's own room. By opening this door to the other person, the sounds become clearer; by closing it, they become quieter and muffled.
With TAKE MY HAND touch can be experienced over distance. The artifact has the shape of a desk lamp and points to a desk. Through a beamer and a camera, the desk surface becomes a digital shadow play. The movements of one's own hand are transmitted to the other person. The other person's hand thus becomes close enough to virtually touch.